Friday, November 15, 2019

God’s Transition to a Feared, Cruel Deity in Modernist Literature and P

Previous literary schools, such as the Renaissance writers and Romanticism, depicted God as an extremely powerful, but benevolent deity that ensured that the conclusion to most events turned out in a positive fashion. After World War I’s catastrophic cost in lives, souls, and property, many authors and poets changed their views of God. Instead of a loving, all-powerful force for good, God turned into a cruel, supernatural being that chooses not to intervene when humans suffer. Many modernists felt that if God could not prevent a disaster such as World War I, he either looked passively at humans or even assisted in their abilities to destroy fellow men, women, and children. Authors such as T.S. Eliot, Ezra Pound, and Ernest Hemingway described God in this manner, especially during their European expatriate periods. Since God gave humans, the power to be cruel, God must also possess a cruel side to his image. Among such finest literary artists, the name of T.S Eliot tops the list. His work illustrates a clear view of modernism. Being a spectator of the critical conditions of the twentieth century, his demonstrations in poetry and essays confirms a supreme blend of thoughts towards religion and belief (William). Eliot’s another distinction in poetry The Love Song of J. Alfred Prufrock was taken as an upper hand with appreciation. He mentioned the thesis of simplicity and silence in human nature. Turning towards the religious side even in his practical life as well, Eliot expressed a variety of such themes. In The Love Song of J. Alfred Prufrock, he symbolized how men try to decipher the feelings of women as after the World War I they came out to be working on their new function of bread earner. The measures of women exhibit the def... ...so Rises. EPub Edition. New York: Harper Collins, 2012. 115. eBook. MacDonald, Harold, ed. "Ash Wednesday: Ash Wednesday by T.S. Eliot." Insight. Lenten Poems, 2012. Web. 10 Apr 2012. Moody, Anthony David. The Cambridge Companion to T.S. Eliot. Cambridge, England: Cambridge University Press, 1994. 121. Print. Pound, Ezra. "Ballad for Gloom." Bartleby.com. Bartleby. Web. 6 Apr. 2012 Pound, Ezra. â€Å"The Cantos.† Baym, Nina, Wayne Franklin 1492-98. Read, Forrest. "The Pattern of the Pisan Cantos." Sewanee Review 65.3 (1957): 400-19. jam. 12 Apr. 2012. Rodgers, Audrey T. â€Å"T. S. Eliot's â€Å"Purgatorio†: The Structure of Ash Wednesday.† Comparative Literature Studies 7.1 (1970): 97-112. JSTOR. 8 Apr. 2012. Videnov, Valentin A. "Human voices in silent seas: a reading of Eliot's Love Song." The Explicator 67.2 (2009): 126+. Literature Resource Center. Web. 1 May 2012.

Tuesday, November 12, 2019

“My Last Duchess” by Robert Browning Essay

The speaker is notably a snobbish, childish, and indifferent Duke. He does not seem to have any remorse for his murder of his â€Å"Duchess† and remains arrogantly steadfast to his justification that his murder was for the cause of her (the Duchess’s) â€Å"too soon made glad† by other men, and her smiles to everyone who passed. He describes her as if she was just another distant thing in the past, and disregards the painting of her as just another piece of artwork. The poem begins with the Duke of Ferrara introducing the painting to an audience (probably another duke). He begins with how the painting was made, and then moves on to how her â€Å"heart [was] too easily impressed†. As the poem develops, the Duke becomes more and more spiteful about his â€Å"last Duchess† and feels that she regarded his gifts as â€Å"anybody’s gift†. He resents her smiles to him because she smiles to all who passed, and resolved to give commands to stop all the smiles together. Finally, he moves on to show his other artworks in his collection, referring to his Neptune taming a sea-horse sculpture. The poem has rhyming lines, but the rhyme is usually in the middle of an idea or sentence, giving the poem a thrusting movement forward. The mainly iambic pentameter unifies the poem, with occasional trochaic, dactylic, and anapestic words to offset certain ideas, such as â€Å"countenance†, â€Å"busily†, â€Å"easily†, â€Å"broke in†, and â€Å"all smiles†. Certain denotative words such as â€Å"countenance† and â€Å"earnest† also offset certain ideas, as well as give subliminal messages revealing the Duke’s murderous intents. #2The Duke of Ferrara craves attention, and would kill those who do not pay special attention to him. The poem starting in the middle of some Duke’s guide through his art collection, with no reference to things directly before or after, other than a few allusions to the past, leaves the reader slightly bewildered, and forces the reader to thread together the ideas into a complete, comprehensive picture. The reader must pay close attention in order to understand the meaning of the poem; similarly, the Duke of Ferrara wants people to pay dedicated attention to him to understand his character. From the beginning of the poem, it is obvious that the Duke regards his â€Å"last Duchess† as merely a â€Å"wonder†, a replaceable piece of artwork, with her memory just another thing of the past. He recalls the painter of his Duchess’s portrait, Fra Pandolf, and his ability to capture the depth and passion of the Duchess’s â€Å"countenance† in an â€Å"earnest glance†. He boasts of the glance as â€Å"her husband’s presence only†, but from there he remembers the way in which his Duchess blushed at the painter’s flattering remarks. From there, the Duke digresses and lapses into arrogant and childish jealousy. â€Å"She had a heart †¦ how shall I say? †¦ too soon made glad† was his initial criticism. As the poem develops, the Duke becomes increasingly critical of his Duchess’s â€Å"smiles† and attention to everyone, with no singular attention to him. He transgresses from his reminiscing by concluding that he â€Å"gave commands; /Then all smiles stopped together.† The Duke then moves on to other artworks such as his â€Å"Neptune [†¦] taming a sea-horse† and comments that it is a â€Å"rarity†, further demeaning the importance of his â€Å"last duchess†. The poem has rhyming lines, but the rhyme is usually in the middle of an idea or sentence, giving the poem a thrusting movement forward while maintaining certain continuity for the reader. The reader must pay close attention to not skimming the poem because of the thrusts at the end of lines, again reinforcing the theme of attention-craving. The mainly iambic pentameter unifies the poem, with occasional trochaic, dactylic, and anapestic words to offset certain ideas, such as â€Å"countenance† (for diction), â€Å"busily† (emphasize jealousy), â€Å"easily† (emphasize Duchess’s â€Å"too easily impressed†), and â€Å"all smiles† (emphasizing again the â€Å"too soon made glad†). Certain denotative words such as â€Å"countenance† (appearance or a look of encouragement) and â€Å"earnest† (meaning either sincere or grave/serious) also offset certain ideas, as well as give subliminal messages revealing the Duke’s mur derous intents.

Sunday, November 10, 2019

Mikhalkov’s Burnt by the Sun Essay

In the tradition of passions plays of a century ago that illustrated the age-old inequalities of unchallenged intrinsic power wielded by a single entity. This is the story of absolute authority and how well earned past loyalties have elapsed and betrayed by fear and replaced with paranoia.   Burnt by the Sun, a 1994 film by Russian director and actor Nikita Mikhalkov, the long film even with a tendency to meander,   carries the distinction of being the first noteworthy anti-Stalin film produce in post-Communist Russia. While the subject of matter of post revolution in Russia is not a new platform for addressing the thesis of Stalin’s dictatorial regime, what is interesting and original is the ability and opportunity for Mikhalkov to openly criticize the past without apparent fear of reprisal. The antagonistic and customary undiscriminating maltreatment launched at the history of the Soviet era has served to strengthen the political movement in late 19th-century Russia that sought to bring about a just new society by destroying the existing one through acts of terrorism and assassination. The obvious resentment of modern Russian film-makers toward the concept of socialism has not prevented them from producing a considerable number of films about Russia’s past during the past decade. For the most part, the directors of these films have sought to outdo one another in depicting the agonies of Soviet history. The tale of the films begins in 1936 Russia, slightly less than two decades following the Communist Revolution.   This point in time is seated in the midst of General Secretary of the Communist Party of the Soviet Union’s Central Committee Joseph Stalin’s era murderous dictatorship.   The main characters; a well heeled and socially content Colonel Sergueiv Kotov, a military hero of the Bolshevik revolution,   his young beautiful wife Maroussia and their six-year old daughter Nadia are established in peaceful yet sheltered existence from the rest of post revolutionary Russia.   Their surroundings are idyllic and rustic, all expected from yearly sabbatical. However, the untroubled setting is soon disrupted by the untimely entrance of Dimitri; an old love of Kotov’s wife Maroussia, a young entertainer of a man, grew up with Kotov’s wife’s family.   Ironically, 10 years ago, Dimitri served under Kotov and hence was ordered away on duty.   The motives of such decision was suspect to say the least, but now Dimitri, of unknown means and purpose, has returned with a tacit mission.   Even while pleasantries were exchanged, adolescent amusements offer and lover’s memories revisited, Dimitri had assumed the task of arresting Kotov for espionage under order from Stalin.   Rather paradoxical since Kotov was openly very patriotic, dedicated to the State of the Soviet Union to the extent of carrying a photograph with him of Soviet dictator Joseph Stalin. The tale ends as it presents Kotov slowly and tactfully being removed from his relaxed and filled with humor semi-retirement. Obviously, this story being about Stalinist Russia, the closing stages will not reach a cheerful finish. The film has effectively taught us just how brutal those murderous years were and the insanity on which it was all based. The audience is presented with the beauty of happy, content lives crushed by the demands of Joseph Stalin.   Directly, in the conclusion, we are shown Kotov, a heroic courageous, dedicated and loyal soldier of Russia who, having devoted a lifetime to serving his motherland, is ultimately destroyed by a fellow soldier. Despite Kotov’s threats to contact Stalin directly, witnesses are shot, he is badly beaten and eventually executed.   Whether a deeper plot envisioned by Stalin existed or not, the plan took the lives two loyalist, from grief, Dimitri commits suicide. Unlike most depictions of this time period that display the horrors in surfeit, Burnt by the Sun has clearly focused on presenting a genuine sharp critique of Stalinism.   Much of the command of this film is due to the restrained manner in which Mikhalkov integrates a forbidding significance into the script.   His clear offering of allowing all the humanity of the characters develop first, in complete humor and visual beauty, before letting them fall prey to their fate. Symbolism plays a key part in Burnt by the Sun. Some of it, while images are subtle and obscure, imagery is left up to the viewer to determine how literally to take several instances of magic realism. Mikhalkov ensure that his central thesis is so strong and conveyed in such a manner that it’s impossible to overlook or be misunderstood for another point. Director Nikita Mikhalkov is candid about the definitive meaning of his film by dedicating it to â€Å"everyone who was burnt by the sun of the Revolution.† (Bulavka, 1997, p139) This movie is very much an attack on the policies and paranoia of Stalin. The chilling final scenes emphasize the theme as we come to realize just how far-reaching the dictator’s grasp was, and how insecure even the most loyal patriots were. One result, however it was intended, has been that both Russian audiences and the film-makers communities have tended to grow weary of the traditional national cinema preoccupation with its themes and obsessions. All the reason more Burnt by the Sun., was met with an enthusiastic reception not only in Russia but also in the West, (eventually receiving an Oscar.) Burnt by the Sun uses the medium of film to pose social questions and explore social relationships with some attempts to combine opposing segments of radically different style and presentation. In many ways, Burnt by the Sun is presented by Mikhalkov as an intense pathos that rivals any cinematic present day effort. The film presents a challenge to the main trends in post-Soviet Russian cinema. Traditionally, film-making in Russia is dominated by the realism in the democratic classification therefore advancing tired themes.   Clearly, the Russian audiences have suffered for a realistic candid character that deals with the important dilemma of the moral duality of man.   If not with the times in which he is currently living but all times that follow. However, the only criticism of the production is the over-emphasized methodical process of reaching the main point of the story. The overall finale primarily impacts the audience due to the beginning of the film is subdued, therefore setting up a climatic end. The crux is essential yet distant for it takes an extremely long time for it to be enjoyed by the audience.

Friday, November 8, 2019

List of 50 Great Word Games for Kids and Adults

List of 50 Great Word Games for Kids and Adults List of 50 Great Word Games for Kids and Adults List of 50 Great Word Games for Kids and Adults By Ali Hale If you want to improve your writing, maybe its time to ditch all the writing books and podcasts and play some word games instead. Yes, seriously! Word games and writing games are great ways to develop your vocabulary, to help you think more deeply about words, to have fun with story and structure, and to get a lot of fun out of writing. But games can be a great way to: Develop your vocabulary Help you think more deeply about words Become more fluent in English (if it’s a foreign language for you) Invent and develop characters and much more. After the list of 50 writing games, I’ve given you a top ten that I think are particularly great for kids who want to practice their writing skills. Many of the other games are suitable for children, too, so by all means try out other games as a family if you want to. Of course, there are loads of online games (and quizzes and tools) that you can use to improve your writing skills, and I will be talking about some of the best of those. But there are also lots of tried-and-tested classic games that you can play with pen and paper, or using cards and dice and we’ll be taking a look at those first. 5 Pen and Paper Word Games I’ll start with the simplest games: pen and paper ones that you can play pretty much anywhere, so long as you have a pen. All of these are suitable for children, and some (like crosswords) are enjoyed by many adults too. #1: Hangman (2+ players) Hangman is a classic word game for two players. One player thinks of a word and writes down dashes to represent the number of letters. The other guesses letters of the alphabet. Correct letters are inserted into the word; incorrect letters result in another segment of the â€Å"hangman† being drawn. This is a great game for developing spelling and vocabulary. If you’re playing it with small children, you can do it without the perhaps rather unpleasant â€Å"hangman† element, and just count how many guesses each player takes! #2: Crosswords (1 player) A crossword is a grid of white and black squares, where each white square is one letter of a word. The words intersect. You can find crosswords in many newspapers and magazines (on all sorts of subjects), and you can buy booklets and books full of them. Some crosswords are â€Å"cryptic†: great if you like brainteasers. Others have more straightforward clues. Crosswords are great if you want to learn new words and definitions, or (at the cryptic end of the scale) if you enjoy playing with words and language. Simple ones are suitable for fairly young children, with a little help. #3: Word searches (1 player) A word search has a grid (often 1010 or more) filled with letters, and a number of words written alongside or beneath the grid. The person completing the word search needs to find those words within the grid. Most word searches are easy enough for children, though younger children will struggle with backward and diagonal words. They’re a good way to get used to letter patterns and to improve spelling – and because word searches rely on matching letters, even children who can’t read well will be able to complete simple ones. #4: Consequences (2+ players, ideally 4+) This is a fun game with a group of people, as you get a wild and wacky mix of ideas. Each player writes down one line of a story and folds the paper over before passing it around the table to the next player. The very simple version we play has five lines: (1) A male name, (2) The word â€Å"met† then a female name, (3) â€Å"He said † (4) â€Å"She said † (5) â€Å"And then † Once all five stages are complete, the players open out the papers and read out the results. This can be great for sparking ideas, or as a way to encourage reluctant writers to have a go. #5: Bulls and Cows (2 players) This game, which can also be called â€Å"Mastermind† or â€Å"Jotto† involves one player thinking up a secret word of a set number of letters. The second player guesses a word; the first player tells them how many letters match in the right position (bulls) and how many letters are correct but in the wrong position (cows). Our five year old loves this game, and it’s been a great way to develop her spelling and handwriting as well as logical thinking about which letters can or can’t be the correct ones after a few guesses. 10 Board and Dice Games These are all games you can buy from Amazon (or quite probably your local toyshop). They’re fun ways to foster a love of writing within your family, or to share your enjoyment of words with your friends. #1: Scrabble (2+ players) A classic of word games, Scrabble is a game played with letter tiles on a board that’s marked with different squares. (Some squares provide extra points.) Letters have different points values depending on how common they are. The end result of scrabble looks like a crossword: a number of words overlapping with one another. If you want to develop your vocabulary (particularly of obscure two-letter words) then Scrabble is a great game to play. It’s suitable for children too, particularly in â€Å"Junior† versions. #2: Boggle (2+ players) This is less well known than Scrabble, but it was one I enjoyed as a child. To play Boggle, you shake a box full of dice with a letter on each side, and the dice land in the 44 grid at the bottom of the box. You then make as many words as you can from the resulting face-up letters. Again, this is a good one for developing vocabulary – and it can be played by children as well as by adults. You need to write down the words you come up with, which can also be good for developing handwriting. #3: Pass the Bomb (2+ players) It’s very simple to play: you deal a card for the round pass a â€Å"bomb† around the table and when it goes off, the person holding it loses. Before you can pass the bomb on during your turn, you need to come up with a word that contains the letters on the card. It’s a fun family or party game, and can work well with a wide range of ages. It’s a great way to help children think about letter patterns, too, and to develop vocabulary and spelling. #4: Story Cubes (1+ players) There are lots of different versions of these available, and they all work in a similar way. The open-ended game has a set of cubes that you roll to create ideas for a story that you can tell along with the other players. If you prefer, you can use them to come up with stories that you’re going to write on your own. There are lots of different ways you can use them: as writing prompts for a school class or group, to make up a bedtime story together with your children, for getting past your own writers’ block, or almost anything you can think of. #5: Apples to Apples (2+ players) Apples to Apples has red cards (with the name of a person, place, thing, etc) and green cards (with two different descriptions): the player with a green card selects one of the descriptions, and others have to choose a card from their hand of red cards. The judge for that game decides which red card best matches the description. If you want to develop your vocabulary (or your kids’), this could be a fun game to play. There are lots of expansions available, plus a â€Å"junior† version with simpler words. (If you’re playing with adults, you might also want to consider Cards Against Humanity, a decidedly not-kid-friendly game that works in a very similar way.) #6: Letter Tycoon (2+ players) In this game, you have a hand of 7 cards which you can use in conjunction with the 3 â€Å"community cards† to create a valuable word. It’s a more strategic game than some others, with aspects of finance (like patents and royalties) involved too – if you’re a budding tycoon, you might really enjoy it. Because not all the game strategy depends on simply being good with words, it doesn’t matter if some players have a larger vocabulary than others. It’s suitable for children, too, so you can play it as a family game. #7: Dabble (2+ players) Dabble is a family-friendly game where you compete with other players to be the first to create five words (of 2, 3, 4, 5 and 6 letters) using your 20 tiles. It’s very simple to get the hang of but coming up with the words might be more challenging than you expect! If you enjoy Boggle or Scrabble, you’ll probably have fun with Dabble. It’s a great way to develop both spelling and vocabulary, and to have fun with words. #8: Upwords (2+ players) Upwords is like 3D Scrabble: you can stack tiles on top of other tiles to create new words. The board is smaller than a Scrabble board (and doesn’t have double and triple word score squares) so it’s not as complex as it might initially sound. Like similar games, it’s a great one for building vocabulary and for developing your spelling. It’s suitable for kids, too, so it could be a great game for the whole family. #9: Tapple (2+ players) Tapple has a wheel, with most of the letters of the alphabet on it, and lots of different â€Å"topic cards† that cover 144 different categories. There are lots of different ways you can play it – the basic rules are that each player has to think of a word that fits the topic within 10 seconds, but that word can’t start with a starting letter that’s been used previously. While small children might find it a bit too challenging or frustrating, due to the short time limit, this could be a great game for older children looking to extend their vocabulary. All the categories are suitable for kids. #10: Last Word (2+ players) In Last Word, players have to come up with answers to â€Å"Subject† and â€Å"Letter† combinations, racing to get the last word before the buzzer. It works a bit like a combination of â€Å"Tapple† and â€Å"Pass the Bomb†. You can easily play it with a large group (there are tokens for up to 8 players, but you could add more without affecting the gameplay). It’s a great way to develop vocabulary and, to some extent, spelling. 5 Roleplaying Games While my geeky tendencies have been reined in a bit since I had kids, I’ll admit I have a great fondness for roleplaying games: ones where you come up with a character (often, but by no means always in a magic-medieval setting) and play as them. These are some great ones that you might like to try. #1: Dungeons and Dragons (3+ players) Although you might never have played Dungeons and Dragons, I’m sure you’ve heard of this classic roleplaying game that’s been around since 1974 and is now onto is 5th edition. It takes rather longer to get to grips with than a board or card game: to play, you need a â€Å"Dungeon Master† (essentially the storyteller of the game) and at least two players (who each control a character), plus rulebooks and a lot of different dice. It’s a great game for developing the â€Å"big picture† aspects of writing, like the ability to construct a plot and a story (if you’re the Dungeon Master) and the skills involved with creating a character, giving them a backstory, and acting â€Å"in character† as them (if you’re one of the players). #2: Amazing Tales (1 parent, plus 1 or 2 children) This is a kid-friendly RPG aimed at parents who want to create a story with their child(ren). It’s like a very simple version of Dungeons and Dragons, and has straightforward but flexible rules. You can play it with a single six-sided dice – though it’s better if you have four dice (with six, eight, ten and twelve sides). If you want to encourage your child’s creativity and have fun creating stories together, this is a wonderful game to play. The rulebook contains lots of ideas and sample settings, with suggested characters and skills but you can come up with pretty much any scenario you like. #3: LARP (Live Action Roleplay) (lots of players) Over the past decade or so, LARP has become a bit more mainstream than it once was. It’s short for â€Å"Live Action Roleplay† which basically means dressing up as your character and pretending to be them. It’s a bit like Dungeons and Dragons crossed with improv drama. The nature of LARP is that it needs quite a lot of people, so unless you have loads of friends to rope in, you’ll want to join an organised LARP – there are lots out there, covering all sorts of different themes, from traditional fantasy ones to futuristic sci-fi ones. Some are suitable for children, but do ask event organisers about this. They won’t necessarily involve any sort of writing, but can be a great way to explore characters and dialogue. #4: MUDs (lots of players) MUDs, or â€Å"multi-user dungeons† have been around since the early days of networked computing in the ‘70s, and are the forerunners of games like Fortnite and World of Warcraft. They’re now distinctly retro-looking text-based online games, where players create a character and interact with other characters and the world. Like other types of roleplaying game, they’re a great way to practice storytelling and character-development skills. They also involve a lot of writing – so they can be useful for things like vocabulary and spelling. Some are suitable for children, but as with anything online, do ensure your children know how to be safe (e.g. by not giving out their full name, address, etc). #5: Online Forum Games / Forum Roleplaying (2+ players) Some fan communities write collaborative fanfiction through forums (here’s an example), with different people posting little pieces as different â€Å"characters† to continue a story. These can be quite involved and complex, and they can be a great way to learn the skills of telling a long, detailed story (e.g. if you’re thinking of writing a novel). They’ll probably appeal most to writers who are already producing fanfiction on their own, and who have a fair amount of time for the back-and-forth required for forum roleplaying. Again, if your child wants to get involved with this type of roleplaying, do make sure you monitor what they’re doing and who they’re interacting with. 10 Word Games You Can Play on Your Phone These days, many writers are more likely to have their phone to hand than a pen and paper and to be fair, there’s nothing wrong with that. You can easily make notes on a phone, whether by tapping them in or by recording them. If you find yourself with a bit of time on your hands, why not try one of these writing-related games? Note: all of these are free to download, but most allow in-app purchases, and you may find you need to make a purchase to get the most out of them. #1: Bonza Word Puzzle This game is a bit like a deconstructed crossword: you get bits of the puzzle and you drag them together to form words that will all match with the clue. If you’re a fan of crosswords and want something a bit different, you might just love it. It’s a great way to think hard about letter patterns and how words are put together, so it might be a good game for older children who’re looking to develop their spelling and vocabulary, too. #2: Dropwords 2 Dropwords 2 (a rewrite of the original Dropwords) is a word-finding puzzle where letters drop from the top of the screen: if you remember Tetris, you’ll get the idea. It’s a bit like Scrabble or Boggle, and you have to race the clock to make letters out of the words on the screen. With six different modes (â€Å"normall†, â€Å"lightning†, â€Å"relax†, etc), it’s suitable for children and for people who are learning English, as well as for those wanting to really challenge their vocabulary skills. #3: Spellspire Spellspire is a fantasy-style game where you select letters from a grid to create words: the longer the word, the bigger the blast from your magic wand! You can kill monsters, buy better equipment, and make your way to the top of the Spellspire. If your kids aren’t very motivated to practice their spelling, this could be a great game for them. (Or, let’s face it, for you!) You can also choose to play it against your Facebook friends, adding a competitive element. #4: TypeShift This is a relatively simple game that lets you create words from letters arranged on different dials. There are a couple of different ways you can play: by trying to use all the letters on the dials at least once to create words, or by tackling the â€Å"Clue Puzzles†, which are a bit like crossword clues. Again, if you want to develop your spelling and vocabulary, this is a straightforward game that you can use to do so. You can buy extra puzzle packs at a fairly reasonable price, if you find that you want to play it a lot. #5: Wordalot This crossword app uses pictures rather than written clues, which is a fun twist. You can use coins to get hints (you can earn these through the game, or purchase them with real money). If you enjoy doing crosswords but want something a bit different, give this one a try. You might find that as well as helping you develop your spelling and vocabulary, it’s a great way to develop your lateral thinking as you puzzle out the clues. #6: WordBrain This game is another one where you have to find hidden, scrambled words within a grid. There are loads of different levels (1180!) and so this could keep you busy for a long time. You can purchase hints – this could potentially see you clocking up quite a spend, though. All the words are appropriate for children (though some are tricky to spell), so your kids might well enjoy this game too, as a way to develop their spelling and vocabulary. #7: Ruzzle Ruzzle works like Boggle, with a 44 grid of letters that you use to make words (the letters must be adjacent to one another). You can play it against friends, or simply against random players. Like the other apps we’ve looked at, it’s a good one for developing your vocabulary and spelling. Some players said it included too many ads, so this is something to be aware of if you plan to use the free version rather than upgrading. #8: WordWhizzle Search This is a word search type game with loads of different levels to play. If you enjoy word searches, it’s a great way to carry lots around in your pocket! You can play it alone or with Facebook friends. It’s easy to get to grips with, but the levels get increasingly tricky, so you’re unlikely to get bored quickly. As with other apps, this is a great one for developing your spelling and vocabulary. Each level has a particular description (words should match with this), so you have to avoid any â€Å"decoy† words that don’t match. #9: 7 Little Words This game works a bit like a crossword: each puzzle has seven clues, seven mystery words, and 20 tiles that include groups of letters. You need to solve the clues and rearrange the letter types so you can create the answers to the mystery words – so it’s also a bit like an anagram. There are five different difficulty levels (â€Å"easy† to â€Å"impossible†) and each game is quick to play, so this could be a good one for kids too. Again, it’s a great way to develop vocabulary and spelling. #10: Words With Friends This classic word-building game is hugely popular, and you can play against your Facebook or Twitter friends, or against a random opponent. It works just like Scrabble, where you have seven letter tiles and add them to a board. You can chat with the opponent in a chat window, so do be aware of this if you’re allowing your kids to play. The game is a great way to develop vocabulary and spelling, and you can play it fairly casually because there’s no time limit on your moves. 10 Word Games You Can Play in Your Browser What if you want a writing-related game you can play while taking a break at your computer? All of these are games that you can play in your browser: some involve a lot of writing and are essentially story-telling apps, whereas others are essentially digital versions of traditional pen and paper games. Unless otherwise noted, these games are free. With some free browser games, you’ll see a lot of ads. If this annoys you, or if you’re concerned that the ads may be unsuitable for your children, you may want to opt for premium games instead. #1: Wild West Hangman This is a digital version of Hangman, which we covered above. You choose a category for words (e.g. â€Å"Countries† or â€Å"Fruits And Vegetables†) and then you play it just like regular Hangman. It’s simple enough for children – but it only takes six wrong guesses for your cowboy to be hanged, too, so it could get frustrating for younger children. #2: Word Wipe In Word Wipe, you swipe adjacent tiles (including diagonals) to create words, a bit like in Boggle. The tiles fall down a 1010 grid (moving into the blank spaces you’ve created when your word disappears from the grid) – your aim is to clear whole rows of the grid. Since the easiest words to create are short, simple ones, this is a great game for children or for adults who want to get better at spelling. #3: Sheffer Crossword As you might expect, this is a crossword game! There’s a different free puzzle each day, and you can choose from puzzles from the past couple of weeks. It looks very much like a traditional crossword, and you simply click on a clue then type in your answer. The clues are straightforward rather than cryptic, though probably not easy enough to make this a good app for children or for English learners. If you’re a fan of crosswords, this will definitely be a great way to develop your vocabulary, though. #4: Twine Twine is a bit different from some of the other games we’ve looked at: it’s a tool for telling interactive stories (a bit like the old â€Å"Choose Your Own Adventure† books, or a text-based adventure game). You lay out your story as different cards and create connections between them. If you want to experiment with interactive fiction, this is a simple, code-free to get started – as reviewer Kitty Horrorshow puts it, â€Å"if you can type words and occasionally put brackets around some of those words, you can make a Twine game†. It’s a great way to deepen your understanding of story, plot and narrative. #5: Storium Like Twine, Storium is designed to help you tell stories but these stories are written in collaboration with others. (There’s a great review, with screenshots, here on GeekMom.) You can either join a story as a character within it, or you can narrate a story – so this is a great game for building lots of different big-picture fiction-writing skills. It’s suitable for teens, but probably involves a bit too much writing for younger children. If you’d like to write fiction but the idea of creating a whole novel on your own seems a bit overwhelming, or if you enjoy roleplaying-type games (like Dungeons and Dragons), then you might just love Storium. #6: Words for Evil This game combines a fantasy RPG setting (where you fight monsters, get loot, gain levels and so on), with word games to play along the way. It could be a good way to encourage a reluctant young teen writer to have fun playing with words – or you might simply enjoy playing it yourself. The word games work in a very similar way to Word Wipe, so if you found that game frustrating, then Words for Evil probably isn’t for you! #7: First Draft of the Revolution This game is an interactive story, told in the form of letters (epistolary). It comes at writing from a much more literary angle than many of the other games, and if you’ve studied English literature or creative writing, or if you teach writing, then you might find it particularly interesting. The graphics are gorgeous – playing the game is like turning the pages of a book. To play First Draft of the Revolution, you make choices about how to rewrite the main character (Juliette’s) draft letters – helping you gain insight into the process of drafting and redrafting, as well as affecting the ongoing story. #8: Writing Challenge Writing Challenge can be used alone or with friends, creating a collaborative story by racing against the clock. You can use it as an app on your phone, as well as on your computer, so you can add to your stories at any time. If you struggle to stay motivated when you’re writing, then Writing Challenge could be a great way to gamify your writing life – and potentially to create collaborative works of fiction. #9: Plot Generator Plot Generator works a bit like Mad Libs: you select a particular type of story (e.g. short story, movie script, fairytale) then enter a bunch of words as prompted. The website creates the finished piece for you. There are also options for story ideas (essentially writing prompts), character generators, and much more on the site. If you’re stuck for an idea, or just want to play around a bit, Plot Generator could be a lot of fun. Some of the options, like Fairy Tale, are great to use with young children – others may not be so suitable, so do vet the different options first. #10: The Novelist ($9.99) The Novelist follows the life of Dan Kaplan, a struggling novelist who’s also trying to be a good husband and father. You can make choices about what Dan should do to reach his goals in different areas of his life – and the decisions you make affect what happens next in the game. You are a â€Å"ghost† in the house, learning about and influencing the characters. While there’s not any actual writing involved in the game, it could be a thought-provoking way to explore how writing fits into your own life. 10 Games to Help You Learn to Type Typing might seem like an odd thing to include on a list of writing games. But so much of writing involves being able to type – and if you’re a slow typist, you’ll find that your fingers can’t keep up with your brain! While most people find that their typing does naturally improve with practice, these games are all quick ways for you (or your kids) to get that practice in a fun way. Obviously, all of these games should help to improve typing skills: those which involve whole words may also help with spelling and vocabulary. Unless otherwise mentioned, they’re free. #1: Dance Mat Typing This game is designed to teach children touch type (type without looking at the keyboard). It starts off with Level 1, teaching you the â€Å"home row† (middle row) keys on the keyboard. Other letters are gradually added in as the game progresses. It’s very much aimed at kids, so teens and adults may find the animated talking goat a bit annoying or patronising! Unlike many other free games, though, it doesn’t include ads. #2: Spider Typer This typing game took a while to load for me: you too many find it’s a bit slow. In the game, you type the letters that appear on chameleons that are trying to catch a spider (the chameleons disappear when you hit their letter). The spider keeps rising up into a tree, and if it safely gets there, you move on to the next level. It’s suitable for kids, and starts off very easy with just letters: if you set it to a harder difficulty, you need to type whole words. #3: NitroType This is a competitive typing game where you race a car against friends (or total strangers) by typing the text at the bottom of the screen. It’s a good one for practicing typing whole sentences, including punctuation – not just typing letters or words. Older children might enjoy it, and any adults with a strong competitive streak! You can compete as a â€Å"guest racer†, or you can create an account and login so you can level up and gain rewards like a better car. #4: TypeRacer TypeRacer is similar to NitroType: you control a racing car and the faster you type, the faster your car moves. You can practice on your own, enter a typing race, or race against your friends if you prefer. If you create an account and login, other users can see your username, score, average speed and so on – and they can also send you messages. This could potentially open you up to receiving spam or unwanted communications, so do be aware of this, particularly if you’re allowing your child to play. #5: The Typing of the Ghosts  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚   In this game, you destroy ghosts by typing the word on them. The graphics are pretty rudimentary, though it is a free game and a good way to practice quickly typing words. It’s suitable for children, and the sound effects (there’s a noise for every letterstroke) may appeal to kids. You don’t need to create an account or login: you can simply start playing straight away. #6: Typing Chef In this game, you type cooking-related words (usually types of equipment). It involves single words and a few double words with a space between at the early levels. There’s nothing particularly unusual about this game compared with others, though it wasn’t so ad-heavy as some and doesn’t require any registration. It’s good for teaching words and phrases, but not for helping you to learn to type whole sentences. #7: TypeTastic This is a fun typing game aimed at young kids, so it starts with the fundamentals. You start by building a keyboard from letter blocks, then learn how to spot letters on the keyboard quickly before learning where those letters are located. Teachers or parents might be interested in reading about why the game starts with mapping the keyboard. The interface and graphics are pretty good, given that it’s a free game, and it’s designed specifically with young children in mind. #8: Typer Shark! Delux This is a free typing game, where you’re a diver exploring the seas. You can choose from different difficulty levels, and – in a mechanic that’s probably by now quite familiar if you’ve played any of the other typing games – you get rid of creatures like sharks by typing the word written on them. Again, this can help you with your typing speed and accuracy. I found it was a bit slow to load, but it’s not full of ads like some other games. #9: Typing Attack In this game, you’re a spaceship, facing enemy spaceships – each with a word written on them. I expect you can guess what you need to do: type the word correctly to destroy the spaceship. Some words are shorter, some longer, and as with other games, there are multiple difficulty settings. You’ll need to watch an ad before the game loads, which can be annoying, and means that it isn’t necessarily suitable for children. #10: The Typing of the Dead: Overkill ($14.99) This game is definitely aimed at adults rather than kids, because it’s a bit gory. It also costs $14.99, so it’s probably one that’ll suit you best if you’re really keen to improve your typing speed – perhaps you do transcription, for instance, or you’re a freelance writer. To play the game, you type the words that appear in front of the enemies and monsters: each type you type a letter correctly, you send a bullet at them. If you like horror games and films, it could be a fun way to learn to type faster – but it won’t necessarily improve your accuracy with whole sentences. 10 Word Games that Are Particularly Suited to Kids While I’ve tried to indicate above whether or not the games are suitable for kids, I wanted to list the ten that I’d particularly recommend if you want to help your children get a great start as budding writers. Several of these are games I play with my five-year-old already; others are games Im really looking forward to using with her and my son as they get older. I won’t repeat the full descriptions: just scroll back up if you want those. #1: Word searches (pen and paper) – you can buy whole books of these, or print off free ones. Older kids might have fun creating their own for their friends or siblings. #2: Bulls and Cows (pen and paper) – you can play this with just a pen and paper (or if you’ve got a really good memory, with nothing at all). #3: Boggle (board game) – this is simple enough for quite young children to get the hang of it: my five-year-old enjoys playing it with her Granny. #4: Story Cubes (dice game) – your child can use these on their own to come up with ideas for a story, or you could use them with a group of children – e.g. in a classroom or as part of a club. #5: Amazing Tales (roleplaying) – this child-friendly RPG is a great way to introduce big-picture storytelling skills, particularly developing a character. #6: Spellspire (phone app) – a fun spelling/word-creation game your child can play on your phone (and probably a bit more educational than yet another game of Angry Birds). #7: Wild West Hangman (browser game) – if your child likes hangman but you don’t always have the time to play it with them, this is a good alternative. #8: First Draft of the Revolution (browser game) – if your teen is interested in writing and/or the French revolution, they might really enjoy this intriguing game based around redrafting letters. #9: Dance Mat Typing (typing game) – this game from the BBC is high-quality, and designed to appeal to young children. It teaches good typing practice from the start, by explaining correct finger placement on the keys. #10: TypeTastic – this is another typing game aimed at young children, and this one starts with putting together a keyboard – a great place to begin. Do you have any favourite writing games – of any type? Share them with us in the comments. Want to improve your English in five minutes a day? Get a subscription and start receiving our writing tips and exercises daily! Keep learning! Browse the Writing Basics category, check our popular posts, or choose a related post below:70 Idioms with Heart"Owing to" vs "Due to"Is Your Novel "Mystery," "Thriller," or "Suspense"?

Tuesday, November 5, 2019

35 Fossil Words

35 Fossil Words 35 Fossil Words 35 Fossil Words By Mark Nichol Some of the most intriguing words in the English language are what linguists call fossil words, so named because they are artifacts from another era and survive only in isolated usage. Here is a list of some of our language’s fossil words with definitions and the idiomatic phrases in which they appear: 1. Ado: bother over unimportant details (â€Å"without further ado† or, more rarely, â€Å"much ado about nothing†) 2. Amok (or amuck): in an uncontrolled manner (â€Å"run amok†) 3. Bandy: hit, pass, or toss around, or discuss lightly or employ off-handedly (â€Å"bandy about†); bowed (â€Å"bandy-legged†) 4. Bated: restrained or deducted (â€Å"wait with bated breath†) 5. Batten: lumber for flooring or for sealing or strengthening a joint or a flexible object such as a sail (â€Å"board and batten†); to provide or fasten with battens, or to fasten (â€Å"batten down the hatches†) 6. Beck: summons (â€Å"at (one’s) beck and call†) 7. Bygones: what has passed or is in the past (â€Å"let bygones be bygones†) 8. Craw: stomach or crop (â€Å"sticks in (one’s) craw†) 9. Deserts: excellence or worth, or what is deserved or merited (â€Å"just deserts†) 10. Dint: force or power (â€Å"by (sheer) dint of†) 11. Dudgeon: indignation (â€Å"high dudgeon†) 12. Eke: accomplish or get with difficulty (â€Å"eke out†) 13. Fettle: state of health or fitness (â€Å"in fine fettle†) 14. Fro: away or back (â€Å"to and fro†) 15. Hale: sound or very healthy (â€Å"hale and hearty†) 16. Hither: near or adjacent, or to this place (â€Å"hither and yon†) 17. Immemorial: before memory or tradition (â€Å"time immemorial†) 18. Jetsam: what is cast overboard from a ship (â€Å"flotsam and jetsam†) distinguished from flotsam, a word denoting what floats from the wreckage of a ship (that term is used elsewhere than in the phrase â€Å"flotsam and jetsam† and so is not listed separately here) 19. Ken: range of knowledge, perception, or understanding, or view or range of vision (â€Å"beyond (one’s) ken†) 20. Kith: friends, neighbors, or relatives (â€Å"kith and kin†) 21. Loggerhead: blockhead (â€Å"at loggerheads,† meaning blocked, or stalled, by stubbornness); also, a type of turtle 22. Mettle: quality, or vigor or strength of, temperament (â€Å"test (one’s) mettle†) 23. Neap: a weak tide (â€Å"neap tide†) 24. Offing: the near future (â€Å"in the offing†); also, the deep ocean as seen from the shore 25. Petard: a container of explosives for breaching or breaking a barrier (â€Å"hoist by (one’s) petard†) 26. Shebang: everything that is pertinent (â€Å"the whole shebang†) 27. Shrift: confession (â€Å"short shrift,† with the idea that a condemned person is given little time to confess sins) 28. Sleight: stratagem, dexterity (â€Å"sleight of hand†) 29. Thither: more remote, or to that place (â€Å"hither and thither†) 30. Turpitude: depravity (â€Å"moral turpitude†) 31. Ulterior: beyond what is openly expressed (â€Å"ulterior motive†); also, farther, or more distant, or what is on the farther side 32. Vim: robustness (â€Å"vim and vigor†) 33. Wreak: bring about or cause (â€Å"wreak havoc†) 34. Wrought: manufactured, ornamented, or shaped, or excited (â€Å"wrought iron†) 35. Yore: the far past (â€Å"days of yore†) Want to improve your English in five minutes a day? Get a subscription and start receiving our writing tips and exercises daily! Keep learning! Browse the Vocabulary category, check our popular posts, or choose a related post below:50 Idioms About Legs, Feet, and Toes15 Types of DocumentsConversational Email

Sunday, November 3, 2019

Strategic management accounting Essay Example | Topics and Well Written Essays - 3000 words

Strategic management accounting - Essay Example The analysis of variance involves finding the difference between the budgeted figure and the actual figure. Whereby, a positive or a negative variance may be obtained. Whereby, a positive variance implies that the budgeted figures were higher than the actual amount. This means that management an over cast was made when preparing the budget (Codjia, 2013). On the other hand, a negative variance indicates that the budgeted amount was lower than the amount obtained. This means that there was an under cast during budget preparation. Therefore, strategic variance analysis may be categorized into two divisions namely; mutually exclusive strategic variance analysis and discretionally strategic variance analysis. Whereby, exclusive variance analysis focuses at determining the deviations in terms of budgeted and actual sales volumes. On the other hand, exclusive variance analysis focuses at determining deviations in terms of contribution margin and production cost (Codjia, 2013). Additionally , strategic management accounting helps in monitoring and control. Whereby, internal auditors conduct a thorough scrutiny of financial reporting mechanism. This helps auditors to exercise internal control of financial reports as well as prevent errors that could occur. ... Therefore, this study will provide an insight on the two major sections regarding strategic management accounting as discussed. Question 1 Advice on two entirely different businesses about the benefits and problems associated with what is termed the â€Å"traditional approach to budgeting and budgetary control†. The benefits that may accrue from an organisation that tend to adopt traditional approach of budgeting and budgetary control may vary between different organisations. This is because a budget that can be applied in one organisation may not be effective in another organisation. Additionally, external factors influencing a business may not be similar because different organisation might be operating under different business environments. Additionally, organisation differs in terms of goals, objectives and activities carried out (Bhattacharyya, 2006). For instance, a budget that may be utilized in a business that operates in a very stable and static market place may not b e suitable to a business that operate in a very dynamic, rapidly changing, innovative environment. This means that on out of the two organisations, one might obtain more benefits than the other as a result of adopting traditional approach of budgeting and budgetary control. Connectively, traditional approach of budgeting and budgetary control has the following feature; budgets are approved prior the onset of the budgetary year, secondly, plans, assumptions and factors that could affect the next year budget are made in advance. Thirdly, control to rectify deviations might be taken into consideration. Additionally, the budgeted figures are normally compared with actual figures on both cumulative and monthly basis (Bowhill, 2008). In above

Friday, November 1, 2019

The Problem of Induction by David Hume Essay Example | Topics and Well Written Essays - 1750 words

The Problem of Induction by David Hume - Essay Example I however, do not believe this response is an argument, and the problem of Induction maintains it’s force as a theoretically worry to serious philosophers. Furthermore Hume offers a solution to theoretical skepticism by distinguishing between the type of skepticism inquired about by philosophers, and the skepticism you should engage in in everyday life. In other words, Hume admits this problem is theoretically unanswerable, but practically speaking, is unlivable. By making this distinction, I believe that Hume makes the skeptical problem of induction less worrisome, while preserving its theoretical significance. Before going into any solutions Hume provides, we should first explain the basics of Hume’s argument from induction. The conclusion of Hume’s argument about the limitations of inductive reasoning, is that we have no basis to conclude that the future will resemble the past. The idea of cause and effect is not grounded in experience, because we cannot see c ause and effect. For example, Hume points out that we cannot conclude that fire causes burns simply from putting our hand in the fire and noticing that it burns. We only are brought to believe this through repeated attempts, and a hypothesis that we should not try it in the future. Nor are our conclusions from experience based upon human understanding or reason, because that would rely on the false implicit assumption that nature always continues uniformly. That is, we cannot legitimately conclude that things in the past will continue to follow that path out of necessity. Hume comes to these conclusions through a complex explanation about how humans come to understand things through experience. A beginning point in Hume’s skepticism about empirical and inductive reasoning, is that forming any argument about experience relies on the assumption that the future will resemble the past. He states, â€Å"In reality, all arguments from experience are founded on the similarity which we discover among natural objects, and by which we are induced to expect effects similar to those which we have found to follow from such objects (Hume, 27). In other words, arguments from experience require that we assume what we have seen in the past will happen similarly in the future. However, this premise could never be proved deductively, because that would require believing any event is absolutely necessary, but it is always possible for things to happen otherwise. It also cannot be proved causally, because that would beg the question. In other words, such an argument would assume the existence of causality, which cannot be proved, because it is the very thing in question. Hume further points out that what we immediately learn from the senses does not always lead us to discover the true underlying properties of nature. For example, simply by observing and tasting bread, we do not arrive at the conclusion that bread nourishes. The only way we know bread nourishes, is by consu ming it, and realizing that effect: Should it be said that, from a number of uniform experiments, we infer a connexion between the sensible qualities and the secret pow- ers; this, I must confess, seems the same difficulty, couched in different terms. The question still recurs, on what process of argument this infer- ence is founded?...It is